Saturday 5 February 2011

ENTRY # 5: Vector Graphics Realism


Vector graphics is the use of geometric lines and points to form a vector. The vectors are essentially strung together like a mathematical equation to describe an image by representing an array of pixels. In more recent years, I’ve come to learn that these vector graphics methods have truly begun exploring their usefulness by advancing greatly through such software as Adobe Illustrator and Fireworks. After having explored some basic lessons in getting familiar with Illustrator in our lab, the powerful uses of vector graphics really stands out in the amount of sharpness, clarity, and flexibility of control.

 After spending some time searching online out of my own curiosity on the subject, I’ve come across examples celebrity portraits that have been drawn in these types of software using vectors. The transition from real to computer-graphic becomes much more subtle to the eyes. The vector portraits retain some of the human essence and leave the image looking hyper-real. I can’t help but think that this must be the way the graphics are done for characters on the leading-edge game consoles like the PS3 and XBOX 360. The graphics artists are surely using vector graphics modeling to produce stunningly real human characters and other objects.

 Interestingly enough, a strange opposite-like effect is achieved when exaggerating a vector portrait like the one of Thom York below. Because he looks so real, modifying his image looks more like an effect applied to a real person than it does to a bitmap version of the portrait. The limitless amount of detail rendering holds infinite potential to logo and graphics design as well.

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