Monday 30 May 2011

TPER 201 Commentary on articles

On “Michael Chekhov’s Chart of Inspired Acting by Mala Powers”

Reading this chart of acting techniques, I cannot help but feel that I am understanding new concepts while simultaneously understanding that all of them are common sense and already planted in our subconscious. Taking a course like TPER 201 really teaches us to be aware of each technique by discovering them within ourselves. One of the techniques mentioned in the chart, Imagination, really struck my attention. I always wondered whether or not imagination could be used as a technique to transport the actor into a feeling. Logically, I would think that the more imaginative an actor might be, the better he might able to convincingly play his role by imagining that he is that character. However, this is not necessarily the case. This worked for me, as I have a very vivid visual imagination and am constantly picturing things in my head when people talk all the time. When I was doing the bamboo stick exercise in class and we had to do different types of movements, I would suddenly imagine myself getting out of canoe or putting down a heavy grocery bag. It was easy to me to associate many details; I knew the movement was happening at night or I knew the grocery bag came out of a blue Buick car parked in a suburb. I was associating with memory. When I commented about this to my class mates at the end of class, I was surprised to learn that others did not necessarily picture anything. This brought me to realize that you don’t necessarily need to have a strong imagination to be a good actor. Others, such as David and Isabelle, for example, said they focused more on  a feeling and their body movements rather than imagination. Other factors can also affect imagination, such as the room you are in. When I was on stage and the cazalet, I felt it was easy to visualize things because they were very dark places isolated by spotlights. When I was in the CC building, the feeling was less imaginative and more emotional. I think this was due to all the natural light coming from the windows, and the wooden floor. It felt much more personal and realistic when I interacted with people. Of all of the mentioned techniques, I feel that everyone may have one that they can most relate to when they are discover the actor within them. For me it was imagination, but for it others it may be composition, form, style, gesture, focal point, objective, ensemble or any other one that might strike that match and spark their understanding of what is meant by “feeling it”. Once you connect one point and proceed, I feel that is easy to understand the other points and may have already connected many of them. It can then be apparent which technique is a weakness also and what can use improvement.  

On “On Acting by Sanford Meisner”

In the text, the author writes “ Acting… is an emotional creating. It has inner content. Unlike the English, who know intellectually what the character should be feeling and indicate this verbally through the way they handle the text, we work from living truthfully, under imaginary circumstances”. When I read it, it struck me as something very powerful since this is my own personal acting philosophy. To hear someone write it out in plain text gave me a rush of inspiration, reminding me that it is OK to think this way. The text also mentions a charater ( Beth) saying that sometimes she finds herself forcing too hard to be something. The other person (Sandy) replies by asking her if she ever listened to a a record so many times in a row that if she were to hear the same track one more time she will break the record, so to change it instead. Come with different preparation, bring something different to the table. I truly believe in this. It can be applied to anything in daily life. Wear a color shirt you’ve never worn before. Listen to a kind of music you never had the chance to get into. Pick up that tennis racket and try tennis. Learn how to sew for goodness sake, even if you are a man, so what big deal! Cook up that interesting Malaysian dish you saw on that recipe site, its not too exotic for you. When we change our routines and habits, and explore new things we learn more about ourselves. Liz said, take every chance. Take a risk in acting! She said if she fell on her face right now, it would hurt but at least she will learn something from it and not do it again. This is a great habit for learning a progressive and optimistic view on things and inspire yourself in everyday life and in acting. 

Friday 8 April 2011

Journal Entry # 12

Project #4 in this course asked as to create something that shows a “before” and an “after”. There were several different options given, ranging from a set of photographs, to a GIF animation or video, etc. I decided to do a little bit of all of them in a compound media format. I decided to compiles sequences of animations taken by stop motion photos, and compiling them together to make a video. I had come across a term when searching about camera forums called “CHDK”. As it turns out, it is a hack someone has developed for all Canon brand software cameras (most models). You simply put the hack onto the memory card, and open your camera to advanced features that it is physically capable but was not originally programmed for. Some of these features include motion detection, extra-long exposures, ultra high shutter speeds and stop motion interval shooting. After some experimentation, I got a hang of stop motion shooting and began shooting people walking in the street downtown and compiling a couple of very short clips. Then my camera got stolen, but recently got a new one and decided to try it up again for this project and shot some footage but this time the viewpoint from my car driving. I named this short video “Speed Of Light”. What I am trying to convey in it is this aesthetic beauty of time passing us by. We tend to be afraid when we feel time passes us by very quickly, however we never stop to wonder about the phenomenon and realize some beauty in it. Since we feel we are the ones that are not changing, it is too easy to feel alone and purpose slipping away. I introduce in this video, Kloe, someone close to me, in hopes of changing the feeling a bit. She serves as a concept, to contrast the previous aesthetic of feeling alone as time flies by. She is a reminder in the video, that when you spend time with those who are closest to you, the speed of time can go as fast as light and you will still end up feeling at home (such as the ending of the video suggests).

Thursday 7 April 2011

Journal Entry # 11

In this project, the theme was to show some sort of array denoting a collection of some sorts. Whether it were pages in a book with a theme or motion, a polyptych or photo series, all were acceptable formats so long as they portrayed some kind of collection. For my personal interest, I was immediately curious about polyptychs. Some of the examples shown in class in the power point presentations showed 3 panels, or frames with photographs on them and description. The one I remembered in particular was about blindness. It showed an empty room with a wooden floor, a portrait of an actual blind man, and a photo of a woman with her hair slung down in front of her face, covering it. Next to the three images was a description of the piece. In a sense it was a collection of feelings, real and imaginary about the perception of blindness. The empty room was the unknown, and the unawareness of the detail around. The real blind man was a sense of reality, a concrete example of the commonality of the subject. The woman, hiding behind her hair, perhaps demonstrated the frustration and emotion involved. I did some further research on the internet, and came across religious triptychs. I remember as a little boy going to church, and behind where the altar stood, there would be these intricately carved wooden panels to house it. They would be painted with all kinds of religious. Then after browsing some of my photographs to think of ideas, I came upon some photos I took at St-Joseph oratory. I decided to make my own collection themed polyptych. The title I gave it was “Modern Gods”. There was something eerily strange about the way some of the saint’s statues were displayed at the oratory. Blue lights coming from a hole in the ceiling, rings, platforms, and little red candle holders. It seemed almost extra-terrestrial to me. I wanted to emphasis this theme as if the “Gods” were modern religious prophets or something, and depict them as if they had arrived in the future. I made 4 panels, all shaped like tombstones to imply that the idea of future modern religion will inevitably fail and die. The second image shows the crucifix of Christ at the basilica of the oratory. Just the size and creepy background art in that photo makes it look like a still from the movie “Aliens 2”. The third panel goes on to show a double exposure photo I took in an alleyway in a street nearby. The result produced a sort of cross in the sky. Perhaps this new “cross” which looks less perfect in symmetry is a sort of apparition from the sky. It is a denouncement, seen from a lower-level perspective of an alley. The final panel shows another saintly figure on top of a pyramid of candles. As the candles are light, the future remains uncertain. Perhaps for some of those faithful to these religious there is still much hope. I took all four photographs myself, scanned the negatives, and had some prints enlarged to 12” x 18”. I then used photo adhesive spray to glue them to 4 foam-core panels. I cut the second panel in the shape of the arch, and decided to use this as the final shape for the rest as well. I proceeded to tape up the sides with electric tape for a cleaner finish. To bind them, I used thumb tacks in the sides of the panels and small ball magnets to act as the hinges.

Wednesday 6 April 2011

Journal Entry # 10 Gallery Visit

Since I was unable to attend the Belgo gallery due to a class conflict, I decided to write about a piece at CTRL Lab gallery on St. Laurent blvd. It was the "Home, Paralleled. " vernissage for Art Matters. I myself, was also partaking in it.


1. What is the work / exhibition you chose to write about? Who is the artist?

 The poutine bed named "Comfort Food" by Jia Chen Cardy Lai.


2. Which gallery is it shown in?

 CTRL Lab gallery, 3634 St. Laurent blvd.

3. Describe the work (what does it look like, what is the size, what is the subject matter, what does it convey either aesthetically or conceptually):

The work itself is a beveled bed frame, about the size of a double bed. It is white and emulates a large poutine styrofoam take-out bowl. Inside consists of large french fries carved from foam pieces, white pillows sewn as cheese curds ands a gravy blanket with holes in it to allow the fries to stick out. The visitor sits in the bed and puts on some headphones playing some very warm music inviting music similar to the sounds of a tuning orchestra. 




4. What are the materials, what is the presentation format (ie. a video projected on a wall, a mixed media collage, pencil crayon and charcoal drawing that is framed and hung on the wall, etc):

 The bed sat it in its own corner of the room as is, with the described material. On the wall above it, there was a projection of a girl in a one piece swimsuit doing leg stretches and swimming in a pool. The headphones and video are meant to submerse you in a different reality.



5. Why did you choose to write about this work?

 I chose to write about it because the concept seemed so unique, and inviting. Everyone loved the poutine bed. Also, when I sat inside of it, I was surprised at how effective it was as transporting me to another environment.


6. How do you think digital media has influenced the creation of this work?


 Digital media allowed for digitally recorded music to enhance the experience along with the visuals of the swimmer. This changes our audio and visual perceptions despite the fact that we are sitting in a white room.





7. Try to relate your writing to a topic discussed in our lectures. 

Monday 4 April 2011

ENTRY # 9: Diego Stocco - Music From A Tree


Browsing some sound blogs, I came across “Music from a tree”. Does not sound very unusual maybe to some people. Just about half of all musical instruments ever made were carved from wood. In fact, most instruments, if not metal, are traditionally made from wood, animal skins and hair and gourds. Many of the attributes of a musical instrument’s signature sound are because of the material it’s made from and how the sound resonance through it. Different woods resonate differently, as well the sound from a hollow instrument vs. a solid one. In the last hundred years or so, people have easily improvised instruments like the jug bass (metal washing jug with a broom handle and string) and have played on them. But this man, Diego Stocco, really takes the experiment a step further conducts an experiment where he decides to create musical sounds from a tree. Using contact microphones, Diego experiments ways to produce sounds. Sometimes he makes tapping sounds, sometimes bowing twigs with a violin bow. He then layers them in a loop until a plethora of woodsy organic sounds of orchestrated your ear drums! Aside from personal interests in sound recording and field recording with ambient noises, I thought I was able to relate to the thought of exploring spaces. The entire thing is a creative experiment, and if you function visually or by hearing, this is an exercise of the imagination worth conducting. In the past I have explored with ideas such as recording the sound of my keys hitting the floor and then slowing it down and adding delay or running a gunshot backwards. The possibilities were endless, and it is good to see videos of people like Diego who are pursuing their curiosities.

Friday 18 March 2011

ENTRY # 8 : The Singing Ringing Tree


Perhaps one of the most bizarre things I have ever heard about was the Singing Ringing Tree in Burnley, northern England. I first heard about it from a British friend that I met in London once and kept in touch with. I had completely forgotten about it, and then suddenly remembered again so I went on to look it up. And what a strange piece it is indeed. It composed by many galvanized tubes of varying lengths stacked up to form a tree. It was designed by architects Mike Tonkin and Ana Liu. Imagine a waling amorphous oblique in a barren cliff’s distance. The sound as eerie as one might imagine a well of lost souls where spirits in limbo might stick like a magnet. Well that is exactly what it sounds like to me, but oddly enough the sound is soothing. Perhaps this is due to the fact that its nature causing the sounds and I realize that it is completely at random in that sense. It is not as if someone is playing badly on purpose. The hypnotic, constant drone of the Singing Ringing tree can be heard from far away as visitors approach the site. In a sense, it is an interactive piece of art since it requires our ears to listen, which draws up the crowds. It is also exceptionally a landmark art piece. This discovery has prompted me to look into other musical art pieces that sit on their own outside such as wind harps. It is baffling how a little bit of sound emanation can create a real presence, as if in the company of some celestial entity. Perhaps it is our way of being in the company of Mother nature.

Tuesday 1 March 2011

ENTRY # 7: Bjork "Hyperballad" video


One slow evening at home when I was feeling like carpol tunnel syndrome, I came across this brilliant dvd that had a collection of some of director Michel Gondry’s best works. One of the videos on the DVD was the music video for Hyperballad by Bjork. I watched it and was immediately blown away! The video is jam-packed with layers and is an innovative creative concept by itself. The video begins with the sunrise over a mountainous landscape that resembles a cardboard set for a stop-motion animation of a children’s TV show. But as the light appears, it become s apparent that some of those mountain tops are actually the topography of Bjork’s face: her nose, her eyebrows, her lips and her forehead. The camera then rotates so that horizon is vertical and shows her sleeping on this cartoonish set. It then rocks back and forth above her face and shows a static flat digital green projection of an awakening Bjork singing with her eyes open. The emphasis of 3D mountain terrain blending in with her “giant” facial features really brings them out in a perspective. Adding the flat projection on top of her face creates an interesting array of layers during the camera motion. It would seem as though the projection represented what she is dreaming of, singing in her mind while she is sleeping. Yet, since she is green in the projection and static-like, it is just as fuzzy to remember as a real dream. I wonder if all these subliminal implications are coincidentally paralleled, or if the director had planned this multi-layer polyptych of the imagination on purpose? There are so many themes of lost perspective: is she up? Is she down? Is she sideways? The camera continues to flip and she is seen running with oversized shoes as though a video game character. The way we are cleverly sucked into these perspectives will always intrigue me. The fact also that this was made in 1995, I could barely believe how far ahead of its time it was.

Saturday 12 February 2011

ENTRY # 6: 8-bit Pixelation Art




To go now in the complete opposite road of my previous post about vector graphics portraits of celebrities, I present to you the world of 8 bit pixel art. To many, this may be better known as “Nintendo” or “Gameboy” art. If you were born in 1982 and after, you surely experienced this type of graphic at full-blast. Tiny little colored blocks combine to form crude shapes and outlines that roughly define a person. After some time perusing the internet for digital artwork, I came across these pixelated representations of the cast from the movie “The Big Lebowski”.

 Despite John Goodman being real flesh and bones and his 8bit version being a series of dots; it is pretty impressive how much of his relative personality is captured in such a simplified form. It goes to show that what pixels you chose to represent a feature can say so much or so little in an image. The amount of detail representation that can be shown in such a small space and limited pixels is entirely up to the skill of the artist. A good artist might have you asking if what you see is what they are actually trying to convey. It brings up the question of realism: Does the artist want to share what you see or feel like what it is like to be in that space. 

Effectively, the 8bit space is a nostalgic play on the senses. The realism in it is entirely fictional, but the association of the 8 bit world from the 80s enables you to bridge the connection of what “The Dude” would really seem like if he was bowling on your Gameboy screen.

Saturday 5 February 2011

ENTRY # 5: Vector Graphics Realism


Vector graphics is the use of geometric lines and points to form a vector. The vectors are essentially strung together like a mathematical equation to describe an image by representing an array of pixels. In more recent years, I’ve come to learn that these vector graphics methods have truly begun exploring their usefulness by advancing greatly through such software as Adobe Illustrator and Fireworks. After having explored some basic lessons in getting familiar with Illustrator in our lab, the powerful uses of vector graphics really stands out in the amount of sharpness, clarity, and flexibility of control.

 After spending some time searching online out of my own curiosity on the subject, I’ve come across examples celebrity portraits that have been drawn in these types of software using vectors. The transition from real to computer-graphic becomes much more subtle to the eyes. The vector portraits retain some of the human essence and leave the image looking hyper-real. I can’t help but think that this must be the way the graphics are done for characters on the leading-edge game consoles like the PS3 and XBOX 360. The graphics artists are surely using vector graphics modeling to produce stunningly real human characters and other objects.

 Interestingly enough, a strange opposite-like effect is achieved when exaggerating a vector portrait like the one of Thom York below. Because he looks so real, modifying his image looks more like an effect applied to a real person than it does to a bitmap version of the portrait. The limitless amount of detail rendering holds infinite potential to logo and graphics design as well.

Saturday 29 January 2011

ENTRY # 4 : Chris Clark - Ted



The electronic musician Clark, formerly known as Chris Clark is one of my all-time favorite artists that I have followed closely on Warp records. He is sort of technological pioneer, constantly pushing the limits and redefining what you can, and cannot do.

A MUTEK favorite (yearly music and technology festival in Montreal), he has performed with experimental sound systems consisting of hundreds of speakers surrounding his audience in a circle to create other-worldy soundscapes and 3D panning. Naturally, I was following his music releases online and was blown away by his single “Ted” when it came out.

Not only does he record at sound quality resolutions that are unusually high, but this time he has pushed the envelope further with a cutting-edge CGI video. The video depicts hyper-realistic computer animations of insects that do not actually exist. They are modeled after familiar ones like the praying mantis, but have unique and unseen appendages.

     To bridge the gap between real and imaginary is a difficult task to achieve, but to fully trick your visual senses into thinking its real is pure magic. If that’s not enough, combining the video to his original-sounding composition puts the cherry on top of digital experimental art. In class we learned about the concept of space in artwork. After looking at the artwork, step away from it. The experience of seeing/hearing the artwork stays with you after you leave. The piece “Ted” by Clark, leaves me with an alien landscape in a faraway mental plane. A reminder, in a sense, that creativity is a limitless universe and may harness intelligent alien life.


Saturday 22 January 2011

ENTRY #3 : Scanner Camera Photography

I do a lot of amateur film photography and have always been interested in DIY projects over the years. One day when I was browsing some ideas for a pinhole camera project that uses nothing more than a matchbox and a roll of film, I stumbled upon a website that depicted a strange contraption. This bizarre apparatus turned out to be nothing more than a flatbed scanner that was converted into a camera by using the scanning sensor on it, with a built-over housing. 


Aside from the obvious eerie and disturbing results that it produces, the unique part of it is the way it captures motion. Since the scanning head moves in a linear motion and records one line segment at a time, movement is captured in short linear bursts. Depending on the speed of the scan and the speed of the moving subject, the resulting photograph may either show long smoke-like stretches or very narrow (squished) line segments.


The scanner camera has even been used to capture video, and the results are genuinely spooky. The low quality also brings a chill to your spine, producing an almost security camera-like footage as if it were evidence of paranormal activity. This reminded me of the scanner principles we covered in the first lectures of this course and on the basics of how it works. It would be interesting to see further developments with this method, perhaps employing the use of color more or obtaining a sharper focus. None the less, I found the imagery to be quite provocative.

Friday 14 January 2011

ENTRY #2: Vaseline & Pepper (short story animation, mixed media)

Vaseline & Pepper from Fraser Munden on Vimeo.


This is a short film and animation made by local Montreal film maker Fraser Munden. I came across it when I noticed some of my friends posingt it up on facebook and were giving it a lot of positive feedback. The short film is about a fellow Montrealer  telling the story about a mischievous outing to a strip club with his older brother’s friend when he was only twelve. He used Vaseline and pepper on his face to get in; pretending he was older.

The video is comprised of digitally outlining the contour of his face in the beginning, giving him an air of anonymity but hints at the cartoonish and comical nature of the story. Other media types in the video include flash animations of crayon-drawn storyboards, and a stop-motion animation made out of paper depicting the butterflies that were in his stomach.

 I found it be a particularly interesting combination of mixed media. Dubbed with his own voice for all the characters,  it really brought the crayon drawings to life in intricate manner. His voice really sucks you into the story and shows the viewer what the perspective of a 12 year old boy is when facing the adult world. All the awe and excitement is brought out by keeping a colorful, childhood-like theme. It is a very effective (multimedia) image-remix and a collage in itself really. I enjoyed it so much that I must have watched it over a dozen times by now.

Saturday 8 January 2011

ENTRY #1: The HDR Process in digital photography



A sight for sore eyes, literally. Bad HDR!


With the technological advancements in DSLR photography, new techniques and processes have emerged as trends in recent years. One of these trends is a process known as “HDR” photography I first heard about this concept when reading Photography magazines at the Photo Service camera store 2 years ago in the old port. It stands for “High Density Range” and requires shooting in RAW format.


 This type of digital format produces an image that is as minimally processed as possible. In other words, it can be said that it is the raw “negative” in film photography. Several versions of the same scene are photographed using different camera settings to produce a wide spectrum of possible lighting, contrast and colors. The photos are then processed individually in Photoshop to accentuate their properties (i.e. color saturation, contrast) and merged all together to form a surreal-looking image. 


At first glance it may seem impressive to someone who has never seen one before: ultra-high detailing, unbelievable textures and the inability to tell if it is real or CGI. However, I find it to be ultra-tacky, unbelievably cartoonish and it gives off the impression that the creator has an inability to understand the difference between photography and painting by numbers! It takes away from reality in an unforgiving, automatic way and creates an unfamiliar scene that is uncomfortable to look at. It is one thing to familiarize a viewer with a piece of artwork that plays with the senses (such as the fur tea cup) and to disconnect them from what they are used to, but it is entirely opposite to put them in a visual limbo of redundant imagery that does not stimulate the senses. 


Example of good, subtle use of HDR

There is simply too much of an exaggeration of reality that tries to employ a sense of hyper-realism and is too difficult to absorb in a satisfying way. I am not saying that I dislike all HDR entirely, though. It seems that 90% of it is corny, but there are examples of subtle ones that truly accentuate the beauty of a scene. These end up being great photos for car advertisements in the back of magazines where the car is in the desert or by a crystal clear lake at sunset.